Showing posts with label App Store. Show all posts
Showing posts with label App Store. Show all posts

Tuesday, February 25, 2014

Apple acquires beta testing platform TestFlight through Burstly purchase

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Apple has acquired Burstly, the company behind the popular beta testing platform Test Flight, TechCrunch reported (now confirmed by Recode). TestFlight recently pulled its SDK as well as Android support  prompting speculation that big changes were on the horizon. Some speculated that an Apple acquisition could behind it all and would make sense considering the fragmented beta testing experience for app developers. While neither company has commented publicly confirming the acquisition, we were pointed to hints of the acquisition just before TechCrunch reported the rumor as likely and later updated its reporting to note that the acquisition had already occurred…

As for what Burstly could provide Apple, the company offers three products including SkyRocket (mobile ads), FlightPath (analytics) , and TestFlight (beta testing). The latter service is used to distribute and test pre-released software before it goes live to the public, something we often use to review software before its debut on the App Store.

The disconnect between the platform and Apple has left many wondering why Apple hasn’t offered the service on its own. Developers clearly want and need to distribute apps to more than just their in-house teams for more diverse testing and publicity leading up to a product launch.

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An Apple-owned TestFlight (possibly without that branding) could make for a more robust and integrated beta testing platform, especially as Apple seems to be prepping for an App/Game Store on its Apple TV platform.

Both Apple and Burstly have not responded to requests for comment.

Update: Apple has confirmed the acquisition to Recode.



UK watchdog finalizes rules for free-to-play games, requires compliance by April 1st

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The UK’s Office of Fair Trading has today published its final “principles” for free-to-play games, after starting an investigation back in April last year. Publishers have until April 1st to comply to the regulations or their titles breach UK consumer law and may result in legal action … 

The 23 page document states that game developers must make users aware of any potential costs upfront. Notices regarding the use of personal data for marketing must also be made clear. The user of the game must also ensure that the payment is authorised by the account holder before any transaction takes place.

Many of the requirements in the document are quite broad in their definition and are likely to affect thousands of titles in the App Store. For instance, the document says that games should not “include direct exhortations to children to make a purchase.” Depending on how strictly this wording is applied, many games on the store today likely violate these rules.

From April 1st, these rules will apply to any software titles that incorporate in-app purchases available in the UK. Consultation on these rules opened in September last year. The OFT said:

‘The on-line and apps based games industry has already made significant improvements during our consultation process. But it still needs to do more to protect children and treat its customers fairly.

‘Our principles make clear the type of practices that games makers and platform operators should avoid.

‘Parents and carers have an important role to help protect their child and their bank balance. Our advice is that parents check their device settings, play their child’s games themselves and read the game’s description online. Parents will also be encouraged to report concerns to Citizens Advice



Wednesday, December 25, 2013

Cydia app for jailbroken devices updated with iOS 7 look and feel

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Jailbreaking may be for those who want the freedom to step outside of what Apple has decided iOS devices should do, but even jailbreakers are not immune to the influence of the company’s design guidelines, it seems.

The Cydia app, which allows users of jailbroken iPhones and iPads to install software not available on the App Store, has been updated with a flat look, bright colors and translucent overlays in line with iOS 7. This follows the surprise release of an iOS 7-compatible untethered jailbreak by the Evasi0n team.

There’s perhaps a small amount of rebellion in the fact that the app’s icon has not yet been updated to an iOS 7 look.

A thank-you for help with the new look was tweeted by @saurik. Video of the new app below the break …

Owners of the original iPad and 4th-gen iPod Touches can also get in on the action after a follow-up jailbreak for those on iOS 6.1.3 to 6.1.5

Thanks, Rachel, for the screengrabs



Written by: Ben Lovejoy @benlovejoy December 24, 2013/7:12 am - 9to5mac.com

How to spend your iTunes credit this holiday season — the best apps and games for iPhone and iPad

Best Apps for iPhone & iPad

Whether you are just unwrapping a new iPhone or iPad or have received stacks of iTunes gift cards this holiday season, you are undoubtedly on the hunt for the best apps to fill up your shiny iOS devices. Read on for my recommendations of the best apps and games for iPhone, iPad and iPod touch for 2013.


 Say The Same Thing (iPhone)

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This is a delightful ‘free-form’ game from Space-Inch. Over Game Center, you and friend name a random word each. Next round, the goal is to guess the word that connects the two words together. Turns continue until you and your partner say the same word. The aim is to reach the same word in the fewest number of turns. Calling it a ‘game’ is a bit of stretch — you both end up winning. It’s more collaborative than competitive. As the game does not have a predetermined word list, the game is very casual and rules are extremely lax. Playing with close friends quickly turns into a romp of inside jokes, laughter and amusement. You can also chat with cute emoticons and stamps as you play, rounding out the title.

Say The Same Thing is actually free, but I highly suggest paying the $3 in-app purchase to remove the ads. It’s worth it.

Vert (iPhone and iPad)

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Finding the best conversion app is a minefield. Right now, I think Vert is my favorite. Not only it is universal, but it encapsulates a huge variety of available conversions. With over 900 units spanning 33 categories here, this really is a one-stop shop. Shoe size, fuel consumption, density, currency, length, hat size, bra size, viscosity and more can be found here. Despite the vast number of conversions on offer here, the app is extremely restrained with its interface. The hierarchy is simple; select a category, scroll to select units within that category. There’s a really satisfying ‘click’ as you scroll through the wheel of units too. The default appearance of Vert looks great on iOS 7, but extensive theming options in Vert’s setting unlock some more extravagant color choices if you prefer.

Vert is a steal at just $1.99 for both iPhone and iPad.

Dark Sky (iPhone and iPad)

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Dark Sky is the weather app for the real world. Built with a premise to answer the question ‘Is it going to rain?’ it comes in handy a lot more than you think. Dark Sky predicts when it will rain later in the day, with an almost unbelievable to-the-minute precision. Scheduling your daily errands around the forecast feels like the future. You can even set up the app to send push notifications when it recognises upcoming rain in your location.

Dark Sky is a universal app and costs $2.99. As the service relies on local forecast data, the app only works in the United States, the United Kingdom and Ireland.

Letterpress (iPhone and iPad)

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This turn-based word game has become a bit of a phenomenon on iOS. The rules are simple enough. Gain control over tiles by finding a word in the grid. Defend tiles by surrounding them with like-colored tiles. Win by owning the majority of the letters at the end of the game. Strangely addicting, I play Letterpress almost every day. It’s really easy to jump in for a few minutes and take your moves. The game is extremely refined, with a barebones visual style and gameplay that omits gimmicky power-ups or other up-selling game mechanics, a refreshing outlier in the land of the App Store these days. It’s my word game of choice.

Letterpress is available for free, on both iPhone and iPad, but a $1.99 in-app purchase unlocks additional themes and lets you play more than two games simultaneously.

Cut The Rope 2 (iPhone and iPad)

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The sequel to the smash-hit was released this month and I am addicted. If you liked the original you’ll be subjected to a total of 120 more challenges to work through, revolving around the same cutesy character Om Nom. Cut The Rope 2 reteaches the mechanics so you won’t feel alienated if you’ve never played the first game at all.  It won’t be long until you hit new obstacles and game mechanics, though. The balance of old and new is perfect. As you progress, you unlock 5 more playable characters which help you through certain challenges — each character has a unique special ability. This gives the game some longevity. Level diversity is good and the upgraded visuals offer more incentives to keep playing. In fact, on some levels, you must move Om Nom as well as the candy to get three stars.

Cut The Rope 2 is 99 cents upfront, but to unlock all the game’s levels requires a $5.99 in-app purchase. I think the App Store description is a bit disingenuous about this hidden cost, but don’t let it deter you from picking up this charming puzzler.

Tydlig (iPhone and iPad)

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On the iPad, Apple doesn’t include a stock Calculator app like they do on the iPhone. All of the iPad calculators (that I’ve seen) in the App Store are just blown-up versions of the iPhone app, which is sort of stupid when you think about. Tydlig comes from a different perspective; emulating graph paper instead of the calculator pad. Calculations are typed (‘written’) onto the canvas and are solved automatically as you type. Calculations can be moved as a block or as individual terms. This is where it gets smart; dragging a solution number makes a special copy of it … that updates if the source calculation changes. This means you can create a system of interdependent equations with just a few taps. You can link variables to graphs too, to get an idea of how a variable changes over time.

Tydlig is truly innovative and comes in handy for more than just math homework — I encourage you to give it a go. The app costs $4.99 for both iPhone and iPad.

Screens VNC (iPhone and iPad)

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Being able to log into your Mac every now and again is highly convenient. Screens first caught my eye with its timely iOS 7 update. Setup was almost instantaneous with my MacBook and I was very impressed with the level of input lag …. practically non-existent. The control interface puts modifier keys in a bottom toolbar for quick access. You can even copy and paste text between the computer and your iOS device. Most of the time a VNC client isn’t needed but when the time comes, having Screens ready to go is really handy.

Screens is currently on sale for $14.99. The accompanying Mac utility is free.

Fantastical 2 (iPhone)

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The changes made to Calendar in iOS 7 have not been well received. If you are looking for an alternative, try Fantastical. The app syncs to the same calendar services offered by Apple’s own app, so there’s no lock in if you decide to switch back. I don’t know why you would though. The natural text parsing Fantastical is know for is as good as ever (‘Lunch at 4 next Tuesday’ converts into a calendar event for lunch on the 31st December) and an extra strip of characters on the keyboard speeds up event entry even more. For browsing, a day strip shows the next few days at a glance. Fantastical also manages Reminders tasks, allowing you to sidestep the ‘questionable’ stock iOS 7 interface for todos completely.

Fantastical 2 is 60% off for the holidays — currently on sale for just $1.99. Read our full review of the app for more information.

Castro (iPhone)

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Don’t use Apple’s Podcasts app. It’s terrible. Castro is much better. With color-matched views and crisp text, this app has an extremely high fit and finish. It has the best search of any podcasts app I’ve tried, hooking directly into the iTunes database. Background updates download new episodes seamlessly, so its ready to go for your next day commute automatically. As an added bonus, the app icon fits right into your home screen without grossly over-saturating the color palette like a lot of other iOS 7 icons.

We reviewed Castro in November, with high praise. It’s currently on sale for $2.99.

Republique (iPhone and iPad)

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If you are looking for something more serious to play, Republique is an excellent choice. It’s a dark thriller. You play as a hacker, attempting to escape from the totalitarian state they found themselves captive in.  Gameplay revolves around simplified stealth combat, which suits the touch controls of the iPhone. The game has high-quality voice acting, decent visuals (particularly in the face models) and engaging story right from the start. It’s a good break from the stereotypical mini game titles that dominate the top lists most of the time.

Republique costs $4.99 and is a universal app, supporting iPhone 4 and later, iPad 2 and later and the fifth-generation iPod touch.

Notability (iPhone and iPad)

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If you find the stock Notes app lacking (don’t be surprised if you do), try Notability. This comprehensive app not only manages all your documents and notes, but can also edit and annotate them. You can type, write, highlight and draw all within the same interface. For school, Notability can be used to annotate presentations. For work, you can use Notability to fill out PDF forms or even sign your name with your finger. In addition, you can record a voice track that keeps in time with the hand-written notes. Tap a word or a picture and hear the snippet of audio that happened at the same time. In terms of organization, you can group documents into folder and subfolders, sort by date added and even search by title or content. Of course, iCloud integration keeps all your changes and additions in sync across all your devices seamlessly.

Although Notability is actually universal app, it really shines on the iPad due to the larger display. If you have an iPad, I seriously recommend this. It’s hard to believe that all these features come at the measly price of just $2.99 in the App Store.

Tweetbot 3 (iPhone)

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Tweetbot is, by a wide margin, the best Twitter client available on iOS. Whilst Twitter continues to destroy its own iOS app, Tapbots make Tweetbot better and better. The new look both gives the app its own distinctive personality and meshes with the aesthetics of iOS 7. For instance, the icon five-icon tabbar remains but has adopted a lighter look. Tapbots have taken advantage of iOS 7′s new physics engine too … flicking photos away is a delight, everything feels bouncy and ‘alive’. In terms of features, quick-swipe actions are a huge productivity boost (short swipe to retweet, long swipe to reply), cross-platform position sync and support for stuff like Reading List, Favstar and automatic night theme options stop me from using any other Twitter app on the iPhone.

Tweetbot 3 for iPhone is currently on sale for just $1.99. For more information, check out our full review from earlier this year. An update to the iPad version of Tweetbot is expected sometime next year.

Merry Christmas from 9to5Mac! Check out our guide for the best Mac apps too!



Written by: Benjamin Mayo @BenjaminZAMayo 3 hours, 20 minutesago - 9to5mac.com

Saturday, December 14, 2013

Review: Castro for iPhone is a modern approach to an iOS 7 podcast client

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Castro is a brand new podcasting app for the iPhone (available in the App Store for $2.99). It’s not an update to an existing podcast client. It’s a new app. It doesn’t have any legacy to anchor it down because it really is a fresh start.

This distinction is important. My favorite stock apps on iOS 7 are the ones that feel like they weren’t built by the same people who designed their iPhone OS counterparts. Weather is a good example of an app that doesn’t look like a derivative — flatter — work of its equivalent on iOS 6.

Castro gives off the same impression, with full-bleed backgrounds and a focus on typography. Castro hasn’t been dragged through the metaphorical bushes of a skeuomorphic world. It is has been built alongside iOS 7′s design philosophies of context and clarity.

Like any App Store app, my first impressions of Castro came from the app icon. Castro follows the stereotype set by almost every other podcasting client on iOS, with the icon incorporating a radio tower silhouette on a gradient backdrop.

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I don’t really know why this aquamariney-green color was selected for the icon because the app’s main UI revolves around a stark black and white theme, but it does look stylish on my home screen. It’s a relatively-dull shade of green, but I mean that in a good way — too many iOS 7 icons oversaturate their colors.

The main view of Castro is extremely simple, dominated by a scrolling list of episodes sorted by date or shows sorted alphabetically, toggled using a segmented control at the top of the screen. Pull-to-refresh is available here, which refreshes all your current subscriptions, but there is no corresponding progress indicator, which is odd.

The shows list is as you would expect. Each row represents a show, displaying title, bylines and artwork. The decision to mask square artwork into a circle is debatable. It is hit and miss whether it works or not. Most shows I tested were fine, but art that features anything remotely square looks bad, unfortunately.

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Scroll all the way to the bottom in ‘Podcasts’ mode and there is an ‘add’ button. This reveals the search interface. Castro uses the iTunes database with a customized ranking algorithm to display results and I was satisfied. If your podcast of choice is on iTunes, you will find it. If it isn’t in the iTunes database then you are stuffed but what podcast isn’t these days?

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Returning to the main screen, when viewing by episode, the shows are sectioned by day. I’m not sure how well this interface would scale for someone who has a lot of subscriptions, but for someone who subscribes to just a handful of shows (about 10), it works great for me. It should be noted that only ‘unlistened’ episodes appear in this list. This was disorientating at first — I was searching for a ‘show all’ toggle — but it makes sense. The number of times I go back to an old episode is extremely low. If you want to see all current and previous episodes of a show, you have to dig through to the detail view.

The show detail view is the meat of the app. It’s clear most of the developer’s attention has gone into this screen. It is beautiful. The blurred background serves as a nice contrast to the grayish tones of the main list and the dominant color bleeds downwards. Elements such as the settings button and switches are also color matched to the artwork, which is a nice touch. Unlike a lot of other implementations of this tinting technique, the title and body text always remains white or black so it’s always readable. An in-focus version of the artwork is also displayed, again masked into an ellipsis.

As you scroll, the header folds into nothingness to leave the screen dedicated to the episode list. Of course, everything transitions smoothly with a playful scale animation on the art ‘balloon’ to boot. Tapping settings allows for customization of download and playback options for this show only. Naturally, tapping on an episode description brings up more information such as show notes and controls specific to that episode.

Playing an episode places a thin bar of playback buttons at the bottom of the screen. It’s a persistent widget, so it follows the user across every screen of the app. This means transport controls are visible when something is actually playing and hidden otherwise. Obvious really … but that’s what makes it great.

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One design element that doesn’t quite keep up is the scrubbing mechanism. On their site, Castro tout this as “revolutionary” but it doesn’t click for me. You grab an end of the play controls and slide your finger to move forwards or backwards in time. Unfortunately, my thumb obscures the timecode when I slide so it’s more of annoyance than revolution. Also, when you are not on the episode detail view, the scrubbing feature is hidden anyway, so the space-saving advantages this mechanism has isn’t justified in any meaningful way.

Interestingly, the Castro team have opted to put global settings for the app in iOS’ Settings rather than in-app. This is rarely seen in apps nowadays, as the system settings aren’t dynamic enough for most apps’ needs. A lot of users tend to forget that settings are available here, so developers have stopped using it. I asked Castro for their perspective on this. They said:

Frankly, when compared to more mature podcast clients, the only omission I noticed functionally was the lack of support for video podcasts. When you add a video podcast to Castro, it can play the audio track but the video itself cannot be displayed. I asked them about this and they said that they focused on audio for 1.0 (which is fair enough) and they’ll “see where that goes” in regards to video support.

This app is great. It’s a new entrant into the iOS podcasting space, but it shouldn’t be seen that way. It’s a very functional app in a visually impressive package.



Written by: Benjamin Mayo @BenjaminZAMayo December 10, 2013/8:00 am - 9to5mac.com